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	<title>Roxx Electrocafe</title>
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	<link>http://www.roxx.biz</link>
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		<title>Welcome Returning Students!</title>
		<link>http://www.roxx.biz/?p=126</link>
		<comments>http://www.roxx.biz/?p=126#comments</comments>
		<pubDate>Thu, 15 Sep 2011 23:23:38 +0000</pubDate>
		<dc:creator>ROXX-Andrew</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.roxx.biz/?p=126</guid>
		<description><![CDATA[<p>Hi there, and WELCOME to Roxx Electrocafe, where AWESOME is the new normal!</p> <p>This site along with updates and Events posted on Facebook will keep you informed of all the incredible stuff we have planned this year!</p> Got a club, fraternity or sorority? Looking for something interesting for everyone to do? Roxx offers special pricing [...]]]></description>
			<content:encoded><![CDATA[<p>Hi there, and WELCOME to Roxx Electrocafe, where AWESOME is the new normal!</p>
<p>This site along with updates and Events posted on Facebook will keep you informed of all the incredible stuff we have planned this year!</p>
<ul>
<li>Got a club, fraternity or sorority? Looking for something interesting for everyone to do? Roxx offers special pricing on game time, smoothies and MORE to all student organizations!</li>
<li>We&#8217;re open until THREE IN THE MORNING most days! We got games; we keep Gamer hours!</li>
<li>Get your caffeine in a hundred different ways! Drip Coffee, Lattes, Chai, Energy Drinks and a special CAFFEINE BOOSTER that adds 85mg of Pure Energy to ANY DRINK for only $1.00!</li>
<li>12 gaming PC&#8217;s, 8 console screens and many of the latest games including Madden, Left4Dead, Magica, Heroes of Newerth and League of Legends!</li>
</ul>
<div>Look for our fliers all around Campus! And if you see one of our QR codes? Scan it! Y&#8217;never know WHAT awesome stuff we linked it to!</div>
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		<title>Facebook Page is Up!</title>
		<link>http://www.roxx.biz/?p=106</link>
		<comments>http://www.roxx.biz/?p=106#comments</comments>
		<pubDate>Thu, 28 Apr 2011 00:42:37 +0000</pubDate>
		<dc:creator>ROXX-Andrew</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.roxx.biz/?p=106</guid>
		<description><![CDATA[<p>After a lot of messing about, Roxx Electrocafe&#8217;s Facebook presence in now officially known.  We&#8217;ll be posting announcements about tournaments and events there, as well as mirroring those in our forums! As noted on the front page, we also have a Twitter feed, which will feature updates from the store and little nuggets of useful [...]]]></description>
			<content:encoded><![CDATA[<p>After a lot of messing about, Roxx Electrocafe&#8217;s Facebook presence in now officially known. <img src='http://www.roxx.biz/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' />   We&#8217;ll be posting announcements about tournaments and events there, as well as mirroring those in our forums! As noted on the front page, we also have a Twitter feed, which will feature updates from the store and little nuggets of useful information about Roxx and the community here!</p>
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		<title>Roxx Launches Event Nights!</title>
		<link>http://www.roxx.biz/?p=103</link>
		<comments>http://www.roxx.biz/?p=103#comments</comments>
		<pubDate>Mon, 25 Apr 2011 19:58:09 +0000</pubDate>
		<dc:creator>ROXX-Andrew</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.roxx.biz/?p=103</guid>
		<description><![CDATA[<p>Starting Monday, May 2nd, Roxx Electrocafe will present special event nights on Mondays, Tuesdays and Wednesdays. Each night will have a unique flavor and offer something fun to do early the week!</p> <p>Monday Madness will feature $5 tournaments on Monday evenings. These will begin at Midnight for now, but will move earlier in the evening [...]]]></description>
			<content:encoded><![CDATA[<p>Starting Monday, May 2nd, Roxx Electrocafe will present special event nights on Mondays, Tuesdays and Wednesdays. Each night will have a unique flavor and offer something fun to do early the week!</p>
<p>Monday Madness will feature $5 tournaments on Monday evenings. These will begin at Midnight for now, but will move earlier in the evening as interest for the tournaments grows. We will offer some nice store prizes as well as a reasonto get out and game on a traditionally slow evening.</p>
<p>Tuesday Sessions will feature a wide variety of instruments and music, from folk to celtic, from classical to jazz, and a few things in between. Sessions start at 7pm, and will feature the best that UC and Clifton has offer. Sets will be roughly 45 minutes long, and feature 2 to 3 artists every Tuesday!</p>
<p>Wednesday will herald the long-awaited WoW Wednesdays! Ordinarily forbidden, on this day alone can customers bring in their Laptops, pay $15 , and from 6pm through 3am, play World of Warcraft with their friends. Roxx has comfy chairs, sturdy tables, caffeinated beverages, snacks and bathrooms. <img src='http://www.roxx.biz/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' />  We have a signal booster that can carry UC&#8217;s wi-fi signal into the store, as well as ATT Wi-Fi next door, and coming soon, actual cables to plug into!</p>
<p>More information on each of the weekly events may be found in the Forums section of www.roxx.biz! See you all there!</p>
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		<title>WELCOME to the Roxx Electrocafe Enrichment Center!</title>
		<link>http://www.roxx.biz/?p=100</link>
		<comments>http://www.roxx.biz/?p=100#comments</comments>
		<pubDate>Tue, 19 Apr 2011 17:23:15 +0000</pubDate>
		<dc:creator>ROXX-Andrew</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.roxx.biz/?p=100</guid>
		<description><![CDATA[<p>Hello, and Welcome to the Roxx Electrocafe Enrichment Center! Our android research drones have installed the PORTAL 2 testing system on all available PC&#8217;s, however, due to circumstances beyond our control, PORTAL 2 was released slightly earlier than originally announced, resulting in over-stimulation of the &#8220;Fun&#8221; centers in our completely voluntary, non-compulsive, legally bound test [...]]]></description>
			<content:encoded><![CDATA[<p>Hello, and Welcome to the Roxx Electrocafe Enrichment Center! Our android research drones have installed the PORTAL 2 testing system on all available PC&#8217;s, however, due to circumstances beyond our control, PORTAL 2 was released slightly earlier than originally announced, resulting in over-stimulation of the &#8220;Fun&#8221; centers in our completely voluntary, non-compulsive, legally bound test subjects. Roxx is currently ACCEPETING NEW APPLICATIONS FOR A FUN AND REWARDING TEST SUBJECT EXPERIENCE&#8230;. sign right here. While  relaxing in our super-comfortable, super-efficient, super-conducting gaming chairs, be sure to check out our fine line of energy drinks, smoothies,  coffee and bubble tea! Come in and play some PORTAL 2 CO-OP&#8230; for SCIENCE&#8230; you MONSTER.</p>
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		<title>Heroes of Newerth</title>
		<link>http://www.roxx.biz/?p=97</link>
		<comments>http://www.roxx.biz/?p=97#comments</comments>
		<pubDate>Mon, 11 Apr 2011 21:51:05 +0000</pubDate>
		<dc:creator>ROXX-Andrew</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.roxx.biz/?p=97</guid>
		<description><![CDATA[One of the best things about coming to Roxx is the ability to play team based competitive games with my friends together, sitting next to each other. It makes planning and teamwork that much easier and we all get to celebrate together when we live, or rage together when we lose. One of those such [...]]]></description>
			<content:encoded><![CDATA[<div>One of the best things about coming to Roxx is the ability to play team based competitive games with my friends together, sitting next to each other. It makes planning and teamwork that much easier and we all get to celebrate together when we live, or rage together when we lose. One of those such games is Heroes of Newerth, based of the popular Warcraft 3 mod Defense of the Ancients (DotA). HoN is essentially the spiritual successor to DotA until Valve properly releases DotA 2 at the end of the year. Like DotA, HoN&#8217;s gameplay is based off unforgiving requirements of working together and this causes a pretty steep learning curve that will ultimately result in a great payoff.</div>
<div></div>
<div>There&#8217;s no story, no campaign, no epic narrative to grab you in HoN; it&#8217;s all about the multiplayer. You could call HoN an &#8220;action RTS&#8221; or a &#8220;tower defense&#8221; game. The goal of each match is to destroy the enemies base while defending your own in teams of up to 5. But what seems simple on the surface is actually far from it: the game&#8217;s 70+ heroes, with the continued support of more heroes being added in a fairly regular basis. Each hero is separated into different specialties: agility strength and intellect, with heroes again being separated by their roles of carries, tanks, or support. I could spend all day branching out the individual roles of each heroes; sufficed to say, there&#8217;s a lot of team combinations possible here, helping to deepen the gameplay which is based on a simple objective. But mastering HoN is anything but simple.</div>
<div></div>
<div>Games start in a similar manner: you&#8217;ll start at your base and be able to buy a handful of starting items, split into various &#8220;lanes&#8221; and start to fight the enemy&#8217;s NPC &#8220;creeps&#8221; and opposing heroes while you attempt to make your way towards their base. While the ultimate objective is to destroy the enemy&#8217;s base, the most important objective of each game is actually killing enemy heroes. You see, as the game goes on, you&#8217;ll gain more gold each second and by getting the killing blow on enemy&#8217;s &#8220;creeps&#8221; and heroes; You also get experience for being in the area of dying &#8220;creeps&#8221; in heroes. Should you die, you don&#8217;t lose experience, but you do lose gold, causing both a roadblock to buying your preferred items and helping the opposing team get stronger. Again, it sounds simple, but getting used to how every hero works, as well as how every hero works with <em>other</em> heroes, as well as learning strategies while not dying (it&#8217;ll happen a lot when you&#8217;re new, I can&#8217;t emphasize this enough) is unforgiving.</div>
<div></div>
<div>Actually, unforgiving is a bit of an understatement: the learning curve for new comers is extreme, even with all the advancements S2 Games has made since the game&#8217;s launch. The in-game tutorial is still second rate compared to community sites offered and even still, the best practice is to play the games, though the likely poor performances of new comers, combined with some of the community&#8217;s infamous hostility, can be extremely off putting to newer players without thick skin. But once you get past this learning curve and get more comfortable with the game, you&#8217;ll quickly lose track of time and discover you&#8217;ve been playing for several hours.</div>
<div></div>
<div>While some might be wondering why a game with such a steep learning curve is so popular, you have to consider that the original DotA played in <em>exactly</em> the same fashion. The thing HoN brings to the table over DotA is the advancement of technology: graphics don&#8217;t push any boundaries, but they sure do look clean and crisp. In game voice chat and stat tracking is also supported, as well as the ability to play with friends or clan mates. The latter is what makes HoN such a great game: playing with people you know in such a competitive and strategical environment has an excellent payoff when you succeed. While it&#8217;s frustrating when you don&#8217;t succeed, for those who stick with it, the payoff will be worth it. S2 has made improvements for newer players (Casual mode where you don&#8217;t lose gold when you die, report a player for verbal abuse features to help clean the community) but Heroes of Newerth will always have the stigma of being difficult and unfriendly. Should you still dive in, you may find out you like what you see; however, honestly, its not for everyone.</div>
<div></div>
<div>Next week: The other DotA clone League of Legends is featured, one that sells itself as to being much more accessible.</div>
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		<title>&#8220;Electrocafe &#8216;Roxx&#8217; UC Campus&#8221; &#8211; UC News Record</title>
		<link>http://www.roxx.biz/?p=95</link>
		<comments>http://www.roxx.biz/?p=95#comments</comments>
		<pubDate>Mon, 04 Apr 2011 16:56:18 +0000</pubDate>
		<dc:creator>ROXX-Andrew</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.roxx.biz/?p=95</guid>
		<description><![CDATA[<p>Just in case anyone missed this this wonderful article last week, here&#8217;s the link!</p> <p>&#160;</p> <p><a href="http://www.newsrecord.org/living/entertainment/electrocafe-roxx-uc-campus-1.2523118">http://www.newsrecord.org/living/entertainment/electrocafe-roxx-uc-campus-1.2523118</a></p>]]></description>
			<content:encoded><![CDATA[<p>Just in case anyone missed this this wonderful article last week, here&#8217;s the link!</p>
<p>&nbsp;</p>
<p><a href="http://www.newsrecord.org/living/entertainment/electrocafe-roxx-uc-campus-1.2523118">http://www.newsrecord.org/living/entertainment/electrocafe-roxx-uc-campus-1.2523118</a></p>
]]></content:encoded>
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		<title>POKEMON Black and White Review</title>
		<link>http://www.roxx.biz/?p=93</link>
		<comments>http://www.roxx.biz/?p=93#comments</comments>
		<pubDate>Mon, 04 Apr 2011 16:52:17 +0000</pubDate>
		<dc:creator>ROXX-Andrew</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.roxx.biz/?p=93</guid>
		<description><![CDATA[<p>“Gotta catch ‘em all!” Such a catchphrase has been around longer than people think and ever since Pokemon’s initial launch, the gameplay formula really hasn’t evolved much. Still, aside from a few tweaks, it didn’t need much changing to begin with. The latest version, Black and White, is perhaps the boldest and riskiest sequel to [...]]]></description>
			<content:encoded><![CDATA[<p>“Gotta catch ‘em all!” Such a catchphrase has been around longer than people think and ever since Pokemon’s initial launch, the gameplay formula really hasn’t evolved much. Still, aside from a few tweaks, it didn’t need much changing to begin with. The latest version, Black and White, is perhaps the boldest and riskiest sequel to date. Unlike past versions, where you’re offered a mix of new and old Pokemon in your specific region of choice, the Unova region is home only to new Pokemon whether you like it or not. So get ready to learn some new favorites and prepare for your very own Pokemon adventure. Lets go!</p>
<p>&nbsp;</p>
<p>As per the custom, you’ll take the role of a young boy or girl and quickly meet a Professor named after a tree (Juniper in this case). You’ll also meet your “rivals,” those they’re essentially just friends, as you’re asked to explore the world and fill the Professor’s Pokedex, since she’s just so damn busy. That’s where the story’s familiarity ends. Unlike past versions, where the story is essentially filler to pass the time, developer Game Freak has made a conscious effort to craft a story worth caring about. It tells the tale of Team Plasma and their Seven Sages, who wish for trainers to free Pokemon so that they may roam the land on their own free will.</p>
<p>&nbsp;</p>
<p>Its this attention to the story that keeps you interested in playing through the game in a way never experienced before. Instead of trying to quickly run through the game, chances are you’ll want to take your time, enjoy the new scenery, and follow the story, however formulaic it might be. Most importantly, you feel a part of the region instead of some kid who just wants to be the best because no one ever was. When you’re not trying to stop yet another evil team from ruining the world, you’re collecting gym badges and making your way to the Pokemon League, where you’ll fight against an all new Elite Four and the Pokemon Champion. But the story doesn’t end there; there’s still a lot for you to discover, aside from end game activities. All told, you’ll spend a good 40 hours or so in main story activities.</p>
<p>&nbsp;</p>
<p>Speaking of that end game, it’s what keeps me coming back for more. Say what you want about the franchise, but it has one hell of a metagame, essentially one giant turn based strategic game of rock paper scissors where you’ll make your team of 6 pokemon and participate in either singles, doubles, or now even triple battles, though the latter comes off as nothing more as a gimmick. You’re also given the option for a rotation battle, where you’ll send out three Pokemon at once, but they’ll rotate in terms of who’s actually usable for you. Unlike triple battles, rotation battles are an interesting addition that hopefully gets expanded upon more.</p>
<p>&nbsp;</p>
<p>Chances are, though, that despite the two new additions, you’ll be sticking with the singles or doubles matches, and for good reason. The new Pokemon do an excellent job at changing up the metagame drastically, whether its due to their typing, abilities, or stats. For example, there’s a large number of slower Pokemon, quite possibly giving rise to teams that cater in that direction, something that’d shake competitive battling.</p>
<p>&nbsp;</p>
<p>The final new addition to the franchise is the Dream World, which requires you to be connected to the Pokemon Global Link over WiFi. You’ll be able to do several things in the Dream World, which at times feels like a separate game, similar to an Animal Crossing. Most importantly, Pokemon from the Dream World have <em>separate</em> abilities that completely change the game even more and add an all new depth of gameplay to the point where it simply has its own separate tier. It’s an interesting change that makes the metagame that much more exciting and it’s something owners of the game should eagerly anticipate come March 30<sup>th</sup> when it’s released in North America.</p>
<p>&nbsp;</p>
<p>You may notice as you play the game that the bottom screen isn’t used for a PokeGear or PokeWatch type application anymore. Instead, you have what’s called the C-Link, which allows instant and seamless integration over a local or internet connection, meaning you no longer have to go to a PokeCenter to trade or battle with friends, a very welcome addition to the game. That being said, there are some tools that are missed, such as the step counter or the number adder, two items that were useful for breeding and training new Pokemon.</p>
<p>&nbsp;</p>
<p>Visually the game doesn’t really stray much from its roots. The over world still looks incredibly dated and out of place, causing me to still favor the bright and vibrant 2D colors of the advance games. Pokemon sprites have been <em>finally</em><strong> </strong>updated and show more life; they move around as opposed to being simply static and battle animations have been improved as well. Things feel more active as oppose to their stagnant past, something that has been needing addressing for a long, <em>long</em> time. It makes the battles just flow that much better. As expected, the musical score is still great, though it still doesn’t hold a candle to the original’s. And while the Pokemon sprites have been updated, they’ll still make that same old MIDI screech.</p>
<p>&nbsp;</p>
<p>The story alone taking 40 hours of your time is enough to be satisfactory for a traditional turn based RPG, but add in the competitive, addicting, and strategical gameplay that Pokemon is known for and you have an excellent game. While the new battle additions don’t necessarily pan out, the new Pokemon added to the Pokedex, as well as the battle animation changes, are simply icing on the cake. Time will tell whether or not Black and White will ultimately have staying power, but in comparison to Diamond and Pearl, this is the superior version for the DS and a must own for any Pokefan.</p>
<p>WRITTEN BY JAKE &#8220;hop3less&#8221; VALENTINE, EXCLUSIVELY FOR ROX.BIZ!</p>
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		<title>ROXX XBOX 360 System Connect</title>
		<link>http://www.roxx.biz/?p=91</link>
		<comments>http://www.roxx.biz/?p=91#comments</comments>
		<pubDate>Mon, 04 Apr 2011 01:29:51 +0000</pubDate>
		<dc:creator>ROXX-Chris</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.roxx.biz/?p=91</guid>
		<description><![CDATA[<p>Today 4 customers wanted to play over System Connect on our X-Box 360s.  I had no idea that there needed to be any special configuration necessary to get XBOX machines to talk to each other.  I *still* don&#8217;t understand why Microsoft simply didn&#8217;t allow their machines to connect to each other over the same subnet.  [...]]]></description>
			<content:encoded><![CDATA[<p>Today 4 customers wanted to play over System Connect on our X-Box 360s.  I had no idea that there needed to be any special configuration necessary to get XBOX machines to talk to each other.  I *still* don&#8217;t understand why Microsoft simply didn&#8217;t allow their machines to connect to each other over the same subnet.  And yet&#8230;</p>
<p>Here are the pages I used for configuring the System Connect:</p>
<p>http://support.xbox.com/en-us/Pages/xbox-360/troubleshoot/kb/xbox-kb.aspx?kbid=910583</p>
<p>http://www.ehow.com/how_5817024_system-360-over-wireless-network.html</p>
<p>Just disregard all of the instructions about ethernet cables, or &#8220;installing a wireless adapter&#8221;.  All of our X-Boxes have wireless built in.</p>
<p>Also, if your XBOX refuses to talk to the outside world, then it&#8217;s probably because someone left it configured for the system connect network.  You need to go into the network settings and connect back to the &#8220;ROXX&#8221; network.</p>
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		<title>ROXX is WIRED</title>
		<link>http://www.roxx.biz/?p=88</link>
		<comments>http://www.roxx.biz/?p=88#comments</comments>
		<pubDate>Fri, 01 Apr 2011 04:13:24 +0000</pubDate>
		<dc:creator>ROXX-Chris</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.roxx.biz/?p=88</guid>
		<description><![CDATA[<p>Well, it was a long time coming.  For reasons completely left to random chance, for a month we had wireless gaming through our computers.  The effect of this was that under certain loads, players experienced lag in their games.  We apologize for this, and we hope to make it up to the people who had [...]]]></description>
			<content:encoded><![CDATA[<p>Well, it was a long time coming.  For reasons completely left to random chance, for a month we had wireless gaming through our computers.  The effect of this was that under certain loads, players experienced lag in their games.  We apologize for this, and we hope to make it up to the people who had bad experiences with this.  However, we have heard your cries of &#8220;LAG!!&#8221; and responded.  I had to do some hand-waving and rub my lucky rabbit&#8217;s foot while singing the song &#8220;Supercalifragilisticexpialodocious&#8221; BACKWARDS to make the computers accept wired connections (long story).</p>
<p>Once I found the magical incantation to fix the wired connections, I immediately went out and bought a 16 port hub and some Ethernet cables.  Today I got it all installed and working.  The players who bought hours on our computer today noticed a HUGE improvement in net performance.  One game of Left 4 Dead 2 even showed us hovering at a 12 ping to a remote server.  Starcraft 2 has also smoothed out quite a bit.  We&#8217;re waiting for our HoN and LoL players to test out our new setup, but I have high hopes for them as well.</p>
<p>Also, there are a few improvements to the Client Front End, including the ability to filter the game list based on game type (MMO, FPS, RPG, etc&#8230;)</p>
<p>You have been heard.  The issues have been fixed&#8230;</p>
<p>Now I have to go see someone regarding something about a contract and my immortal soul&#8230;</p>
<p>&nbsp;</p>
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		<title>World of Warcraft: CATACLYSM Review</title>
		<link>http://www.roxx.biz/?p=62</link>
		<comments>http://www.roxx.biz/?p=62#comments</comments>
		<pubDate>Mon, 28 Mar 2011 18:07:06 +0000</pubDate>
		<dc:creator>ROXX-Andrew</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.roxx.biz/?p=62</guid>
		<description><![CDATA[<p>It’s been over 6 years since Blizzard unleashed the juggernaut World of Warcraft to the<br /> masses, forever changing the MMO landscape and setting the bar for other titles in the<br /> genre to meet. For all the good its first two expansions, Burning Crusade and Wrath<br /> of the Lich King, have done, they’ve [...]]]></description>
			<content:encoded><![CDATA[<p>It’s been over 6 years since Blizzard unleashed the juggernaut World of Warcraft to the<br />
masses, forever changing the MMO landscape and setting the bar for other titles in the<br />
genre to meet. For all the good its first two expansions, Burning Crusade and Wrath<br />
of the Lich King, have done, they’ve also introduced weaknesses: lack of accessibility<br />
in the former and lack of challenging content in the latter. Enter Cataclysm, the latest<br />
expansion, looking to remedy all that and help create a complete package that exceeds<br />
the lofty expectations.</p>
<p>The problem adding fancy new zones in the first two expansions is that it makes<br />
the “vanilla” world look dated, so Blizzard dealt with that issue by simply blowing it up.<br />
Deathwing, the leader of the black dragonflight, has awakened from a long slumber<br />
and is incredibly grumpy; he returns to Azeroth in a fiery inferno, forever changing the<br />
landscape. Familiar locales are forever destroyed and former wastelands are now fertile.<br />
As you may have guessed, Deathwing is the main villain in the expansion, and while he<br />
doesn’t have the same constant presence in the story that Arthas had in Lich King, you<br />
know he’s there.</p>
<p>The Shattering, as it’s been called, had an effect of all parts of Azeroth, even those<br />
unknown or forgotten by its residents. The Greymane Wall has been cracked apart and<br />
the worgen, a new playable race for the Alliance, have been finally introduced in WoW.<br />
They come with them sort of an industrial age presence, as concept arts of their village<br />
of Gilneas would indicate. While it doesn’t ultimately meet the standards the player base<br />
may have put on it, time spent in the starting area for Worgen is still enjoyable. It brings<br />
something different: more of a serious and story driven tale, not that Blizzard hasn’t done<br />
such a thing before (look at questing in Northrend), but it’s never been so important as it<br />
is for the worgen.</p>
<p>In as big of a contrast as you can get, the goblins ally themselves with the Horde, after<br />
being stranded on a tropical island during The Shattering. Where the worgen story was<br />
one that was more serious, the goblin story is more comical and over the top. Their<br />
starting area can only be described as full blown folly, with a zany musical score and<br />
a Grand Theft Auto-esque quest line. While (arguably) the worgen quests flow better,<br />
the goblin is the better of the two. The one issue, however, with these two new races<br />
is that their racial abilities blow everything else out of the water. Though on a 2 minute<br />
cool down, the ability for Goblins to rocket jump forward, as well as the Worgen’s ability<br />
to resist curses and diseases, has all sorts of balancing implications in PVP and raid<br />
environments.</p>
<p>To be honest, that’s probably the biggest (and debatably only) issue in this expansion:<br />
balancing. For the first month, hotfixes were happening daily, some to understandably<br />
fix bugs, but it always seemed like there was a class mechanic change. Retribution<br />
paladins, for example, took at least a month to be able to perform respectable DPS,<br />
while unholy death knights are still nowhere near where they should be. In a time where<br />
Blizzard has stressed “bring the player, not the class,” such balancing issues are a bit<br />
concerning. Ironically, most of the balancing issues really come into play in the raiding<br />
environment, not the PVP environment, despite what the vocal player base may say<br />
about a class change being done only for PVP purposes. While, obviously, top tier PVP<br />
teams will only have specific classes that excel best in their roles, there doesn’t really<br />
appear to be an odd man out.</p>
<p>One can argue that Blizzard’s decision to only add in 5 levels, not the customary 10,</p>
<p>helps to round out for a better end game experience. While some may argue that it isn’t<br />
enough content, personally I disagree. Questing will take up a good amount of your<br />
time, roughly about 30 hours or so, to get from 80 to 85. Like in Northrend, you’ll have<br />
somewhat of a nonlinear path, but it’s generally accepted that you’ll visit 4 out of the 5<br />
new zones. Of them, we have the much anticipated Mount Hyjal, completely oozing with<br />
lore and an absolute blast to quest in, the underwater Kelp’Thar, a trippy visual treat that<br />
comes off more aggravating than anything, the undeground Deepholm, former resting<br />
place of Deathwing himself, the Egyptian based Uldum, and the Twilight Highlands.<br />
Each zone has their own flair and story, with its own beginning and ending. Some<br />
are memorable, such as the horde’s entry into the Twilight Highlands or the Harrison<br />
Jones story in Uldum, and others aren’t as strong (Deepholm), but overall the questing<br />
experience was one that was surprisingly enjoyable. As you may have ventured to<br />
guessing, with the recharging of the old world, the 1-60 quests have also changed. While<br />
this is true, once the initial novelty wears off of going through the reformed world, they<br />
pale in comparison to the 80-85 quests, save a few memorable lore experiences.</p>
<p>Once you reach 85, you’ll be able to ender the world of end game content, whether it’s<br />
PVE raiding or PVP combat. PVE content is arguably the toughest Blizzard has created,<br />
Burning Crusade’s content included. Fights are all about learning strategy and learning<br />
mechanics, not just powering through them Wrath style. While running 5 man dungeons<br />
and heroics admittedly start to grow old, enjoy the fun while it lasts. Dungeons are well<br />
designed, offering new challenges and bringing back old favorites such as Shadowfang<br />
Keep and Deadmines. Raiding, as well, offers a great challenge and 3+ months in still<br />
offers a great deal of challenge, without even factoring in heroic modes. Instead of only<br />
essentially giving us one raid dungeon to enter like in Wrath, we instead get three (well<br />
two, plus a third with two bosses, but they’re not exactly pushovers). This diversification<br />
prevents the grind from getting too tedious and repetitive, while combining loot to 10<br />
man and 25 man content allows for greater accessibility; it really is the best of both<br />
worlds.</p>
<p>The PVP scene follows the rule “if it ain’t broke, don’t fix it.” Nothing has really changed<br />
in arenas, aside from being more accessible for all classes and specs, something that<br />
really needed attention. Cataclysm does introduce new battlegrounds: Twin Peaks,<br />
a new take on capture the flag, and Battle for Gilneas, a smaller scale Arathi Basin.<br />
Battlegrounds really have come a long way since their launch and it shows here:<br />
while they may nothing more than a reskin of a different battleground, there’s a better<br />
sense of balance. In addition, there’s now the option to play with preset team in rated<br />
battlegrounds, similar to rated arenas. While Blizzard wanted to eliminate some of the<br />
problems seen in Wrath battlegrounds, such as high amounts of burst damage, they’ve<br />
done a good job with it; for the most part. You’ll still have the occasional issue regarding<br />
burst, but more often than not it means you simply don’t have enough resilience on your<br />
gear.</p>
<p>WoW often gets a lot of flack for not being the greatest looking game on the market,<br />
however undeserving it may be. There’s no denying it’s “cartoonish” art direction, but it<br />
both works out in its favor by being a game that runs smoother, graphical improvements<br />
on the engine have made it look pretty damn good in its own right, aside from really<br />
dated character models. Environments in particular look stunning, with Hyjal being the<br />
biggest stand out of them all. My NVIDIA 8800 GT runs the game on higher settings<br />
perfectly at 60+ FPS, with shadows turned off and light textures set to medium. The<br />
biggest improvement graphically for Cataclysm in water texture and it really does show,</p>
<p>though there’s no real excuse for Blizzard to show it off. Still, it’s nice to know they’re still<br />
able to make updates to the engine.</p>
<p>I’ve talked for two pages now and haven’t even mentioned the game’s new profession<br />
and there’s a reason for that. Archaeology, while offering some really good rewards<br />
for some, is a gigantic chore that usually isn’t worth the effort, aside if you’re a<br />
completionist, or really bored. Archaeology requires you to venture through the world<br />
and survey specific areas until you’re able to dig for treasure. Yes, it really is as much<br />
fun as it sounds. So while the profession aspect of the game didn’t receive much new<br />
love, guilds did. Each guild now has its own level ranking system and reputation; the<br />
better rep you have with your guild, you’re able to buy specific items, such as the<br />
popular bind on account heirlooms for alt characters. Guild rep helps to also earn guild<br />
experience, which unlocks new rewards, such as a mass resurrection, bonus gains<br />
to XP and Honor, and so on. They’re all really great additions to the game, though it<br />
makes switching guilds a somewhat frustrating process and a decision not to be made<br />
lightly.</p>
<p>There’s a lot to explore in Cataclysm; despite the length of the review, I’ve honestly only<br />
touched the surface of what Blizzard has to offer now in terms of content. Undeniably,<br />
I can say that this is their best expansion to date, offering new challenges in end<br />
game content, a much more refined leveling experience, and another well needed<br />
improvement in the graphical engine. Even three months in, there’s a fire burning inside<br />
of me every time I log in to raid. While the initial spark of running through new content<br />
is gone, the end game content is good enough to keep coming back for more, whether<br />
you’re a seasoned veteran, someone who’s taken a long break from the game, or new<br />
altogether. World of Warcraft is both the most popular and one of the best MMOs on the<br />
market for a reason; Cataclysm proves it.</p>
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